2007 Trends #1 Enterprise 2.0

You may know that on the internet people commonly blog, participating in communities, generate content on video, photo, power-point sharing applications. They browse and write blogs, they read and write wikis. They publish and subscribe to feeds using RSS, and share documents and information on groupwares. Those social web application that are used by the general public on the internet are known under the buzzname Web 2.0 coined by Tim O’Reilly..

Many companies were born of that. Yahoo recently bought del.icio.us, a bookmark sharing application. They bought flickr a photo-sharing application, Google bought writely.com, an online word processor that allows you to share files. Google bought jotspot.com, which is a wiki farm ASP provider – so that on the internet anyone can set up a wiki and start to read and write web pages.

The trend next year will be to use the same design philosophies, technologies, approaches, interfaces rules that became famous under the buzzname Web 2.0 inside enterprises, into enterprise web applications. I call this trend Enterprise 2.0.

To summarize, I think one of the big trends will be the use of the same philosophy and approach in the Web 2.0 world, inside enterprises. So people in companies will trash their C drives and email boxes and start working in another way that allows them better access to information, better discrimination into relevant information. Instead of getting thousands of emails, they’ll subscribe to rss feeds that will give them information about the topics they need.

Second Life metaverse assault on Anshe Chung

A bunch of griefers in Second Life staged a members-only metaverse assault on “virtual real estate tycoon” Anshe Chung yesterday, during a staged SL event with CNET reporter Daniel Terdiman. A torrent of pixelated male genitals rained upon the victim, whose offline name is Ailin Graef.

Steve Hutcheon of the Sydney Morning Herald filed a comprehensive report of the incident here. Snip from Steve’s report:

“She is very popular, and some people don’t like her,” said CNET reporter Daniel Terdiman, whose Second Life avatar (online persona), GreeterDan Godel, was interviewing Anshe at the time of the attack.

“She’s made a lot of money, and is one of the most prominent of all Second Life residents. So to some people, some griefers, that makes her a target.”

Griefers are so-called because they create grief. Their antics are designed to interrupt proceedings in virtual worlds and games usually for no other reason than because they can.

Attacks like the one launched against Anshe are triggered by a program code that generates self-replicating objects.

Much like email spam, these “griefspawn” attacks can chew up system resources and slowing down performance. They can sometimes even trigger network crashes.

"To accomplish great things, we must not only act, but also dream; not only plan, but also believe." — Anatole France