Hilarious : Sesame Street – Casino
Thanks Crusty for finding this gem!
Quelques conseils pour reussir votre entreprise internet
Networking
- Donnez d’abord (temps, conseil, visibilité, …) pour recevoir ensuite.
- Choisissez bien vos associés afin d’éviter les conflits, surtout ceux d’ego.
- Partagez-vous les rôles et les pouvoirs en fonction des compétences de chacun et pas de l’historique.
- Surtout créez votre réseau de contacts avant d’en avoir besoin.
Innovation
- Soyez curieux, remetez-vous souvent en question, étudiez éternellement.
- N’hésitez pas, même si vous êtes le seul, à lutter contre une opinion populaire.
- Copiez, assemblez des idées existantes, ou détournez-les sans complexes.
- Lisez beaucoup (offline et online), et ne perdez pas de temps en foire et salons.
- Partagez vos idées avec un maximum de monde, et écoutez beaucoup, n’ayez pas peur d’être copié. Ce ne sont pas les idées qui valent mais l’énergie et le talent qu’on met a les réaliser.
Business Model
- Les grandes idées sans business model sont les idées les plus dangereuses.
- Eviter comme la peste les business models ne reposant que sur la publicité.
- Privilegiez les business models scalables techniquement sans devoir recruter du personnel proportionellement à votre croissance.
- Commencez par travailler le volet revenu de votre business plan avant les dépenses et le plan marketing et communication.
Communication
- Pour le lancement ne faites aucune publicité, mais communiquez beaucoup avec vos utilisateurs, la presse, vos partenaires.
- Pensez à exploiter les canaux gratuits de l’internet (buzz, viral, web2.0, relais, …)
- Une fois votre part de marché acquise, pour occuper le terrain et empêcher de nouveaux entrants, faites beaucoup de publicité.
- Si vous avez les moyens, plutôt qu’avec un bon généraliste, travaillez avec les meilleurs spécialistes, Emakina
Technologie
- Ne surestimez pas les compétences internet des utilisateurs ou le temps qu’ils peuvent consacrer à votre service.
- Faites tous vos choix en fonction des besoins de vos utilisateurs, et non pas en fonction de la paresse de vos developpeurs.
- Sauf pour les prototypes, ne misez pas sur des languages ou technologies exotiques, car en cas de succès il vous sera difficile de recruter.
- Débutez avec des solution légères, des produits open source ou gratuits, prototypez avec des technologies souples avant d’investir dans l’architecture state-of-the-art.
- Découper votre projet en unités, testables individuellement et assignez-les a des équipes différentes. Developpez unité par unité.
Exotic Programming Language #1 : Factor
Factor is a dynamically typed concatenative programming language whose design and implementation is led by Slava Pestov. Factor’s main influences are Joy, Forth, Lisp and Self. As of December 2007, the current version of Factor is 0.91. A 1.0 release is planned in 2008.
Factor is a general purpose, dynamically typed, stack-based programming language. The Factor implementation includes a VM together with an extensive library. The VM is written in C and provides basic runtime support and memory management. The library provides building blocks for applications. Factor is compiled to machine code, and on Mac OS X, can be used to build stand-alone native applications.
Factor began as a scripting language in a Java game project and quickly grew into a general-purpose language. While this was happening, the limitations of the Java virtual machine were making themselves apparent, and an effort to write a native Factor implementation with a minimal core in C was kicked off. The native implementation was bootstrapped from Java Factor, and soon thereafter native Factor became the de facto implementation, work on the Java implementation stopped.
Factor development is led by Slava Pestov, with extensive help from a community of contributors and testers.
Starting a tour of Exotic Programming languages
Since two dozen years I have a love affair going on with exotic, unknown programming languages. I believe at a certain point every serious programmer tend to develop his own programming language. I myself attempted to develop a kind of language to describe visual interface for my BBS around 1987. Computer interface where mostly text based and I use to create menu interface with ASCII code, producing beautiful low resolution colored pixels. But since I had an early experience with vector display on the PLATO terminal system from Control Data Corporation I designed a kind of visual description language. It was kind of elementary, features vectors, shapes, texts with fill and outline control in a resolution independent matrix. Unfortunately I wasn’t skilled enough to produce an implementation and it never existed in another form as my handwritten notes. However when many years later I discovered QuickDraw, the Macintosh graphic toolbox and Postscript, I was proud of myself at least of being able to spot the structural problem in describing screen by pixels (resolution) and think around a similar solution as the genius of the time.
My first real computer was probably a calculator, a Texas instrument 58c I played with it for a few monthes, learning its logic, primitive algorythms made of sequences of maximum 5000 instructions… but I really started programming in a little known language, Forth. It was the only programming language available on my white Jupiter ACE. I immediately loved the beauty of it’s simplicity. With the included manual I could learn the language in a day. Only a LIFO stack to push and pop data and a few instruction to solve about any problem. I could not do any floating point calculations but it was a great exercise for the mind to try reducing complex problem to the shortest suite of simple instructions. It was 1985 and about the same time I bought myself a book which was a general overview of programming languages. It featured quick review of BASIC, FORTRAN, PASCAL, ADA, LISP, and more. I still own a copy somewhere and this book opened my mind to a form of human creation that since then fascinate me : the art of designing programming languages which in the hand of programmers can theoretically solve any computing problem.
I am always looking for those new languages and it’s my main subject of conversation whenever I meet one of those contemporary geniuses that do real programming. So I decided it was about time I share my discoveries in this modest geek blog.
The String Theory …
I’m reading a lot lately about it. A lot of scientific research try to demonstrate empirically that this theory of physics could explain the whole universe in one complex formula. I think it does, and for a practical demonstration of the String Theory just go to any Brazil beach. After this little joke, I should reveal that this post is my first experiment with Yahoo Shortcuts, a WordPress plugin that allow you to enrich you blog posts with Yahoo content, maps, photos from flickr and many more Yahoo content…